Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), 3D Stylized Environment Breakdown – Pushing Low Poly to its Limits, Creating Stylized Characters with Blender, ZBrush & Substance Painter, Creating Ghibli-Style Textures in Substance Painter, Creating Overwatch-style 3D Models with Blender & Substance, How to Create 3D Characters in ANY Software – Breakdown Tutorial, Creating Cozy Stylized 3D Environments – UE4 Tutorial. Stones blends with sand/mud base and again tweakable how much of the sand you can see. I create the boundaries between the sea and the land by creating a tile sampler node with my rocks as input and I dispose them according to a perlin noise node. Twitter Share on linkedin. Learn from 3D designers with CGTrader tutorials. Once it’s done, I create my pattern height maps that I will use for colouring. Stylized Celtic Floor. The texture is also capable of being applied to various individual stone assets in a program like substance painter. For the colouring, I start with an uniform colour for each object that compose my texture, I add a second colour with a slight gradient to contrast a bit. My favourite part is the map. Such specific needs require specific materials – and so the Substance Source team are today releasing a collection of 100 parametric materials aimed at creating stylized projects, and mobile games in particular. But if you work as a product designer or 3D generalist, you can still benefit a lot from these tools, so I’d definitely recommend checking it out. The first light is a directional light to give me the sky colour and a first tint. I’ve been doing graphic design for three years now but I only started learning Substance Designer a year ago in my free time. Tutorials - Substance Designer Tutorial - Stylized Denim, USD $3.00. For the procedural aspect, I create each asset individually by breaking them down into simpler shapes according to the three frequencies of details that compose them. I reuse the same curvature with a more accurate histogram scan node that gives me the finest peaks. My name is Dylan Salvalaio, I'm 25 years old and I actually live in Belgium in the town of Grâce-Hollogne. Stylized Dungeon Wall. Streets of Whitechapel. To differentiate the mountains from the waves, I create a stroked shade effect with a tile sampler node that receive the same treatment as the mountains, then I just have to blend the whole thing together. Watch the 3D Tutorial called Stylized Sand | Substance Designer Tutorial created by ninashaw. Whats inside: PBR set of 2k and 4k textures Substance .sbs graph with commented main sections Substance .sbsar file. Substance Designer Procedural Oak. I prepare all the outputs and give them coherent values according to the texture. Jan 19, 2019 - Substance Designer 2018 - Stylized Feathers Material Creation Timelapse . Learn to create high quality stylized materials with Substance Designer to use them in any rendering or game engine.Content:What will Stones blends with sand/mud base and again tweakable how much of the sand you can see. Save my name, email, and website in this browser for the next time I comment. (.sbs and .sbsar) (2018.2.1 or highter) PNG Textures. Substance Designer Procedural Iron/Metal. Substance Source Stylized Art: A Starter Kit of 100 Materials A world built from stylized materials is not quite like the everyday world we see around us. In this tutorial, Mark will cover the basics of: 1. Once everything is ready, I blend all the elements that compose my texture thanks to height blend nodes which output the masks I'll need for the colouring. ... Iceland Black Sand Beach. Substance Designer Stylized Sand. Then I prepare an ambient occlusion that I slightly blur that will make the pattern follow the crevices of my texture thanks to a warp vector and make disappear the sharp fracture edges thanks to a directional warp node. Substance Designer Stylized Stone Wall. Then I blend each one with their own opacity to have 2 shades of gray. Then regarding the lower resolution, I use the details found on the height map and other noises (for instance, a BNW 2 node with a histogram scan node) which gives a slight detail that I blend in low opacity. To keep the stylized look I try to not give too fine details to my noises which give me a non-photorealistic organic result. I use the blue channel of RGB split node to get fine variation of details. It’s just a little larger than life; it … Fully procedural material Learn how … Then I use a non-directional warp node on itself to increase the organic aspect. Iceland Grassy Cliff. At this point, I just have to improve the first detail map according to the detail I want and choose the colour that I need. Then, I blend a pattern over it. Here's what I used as Here's what I used as Jun 4, 2018 - Yes, I know everyone and their mom already posted a sand material on this website. For the colouring, I start with a uniform colour for each object that compose my texture, I add a second colour with a slight gradient to contrast a bit. Read through to learn his process all the way from planning to presenting the final render and his tips and tricks on maintaining the stylized look in a procedural package. To make the lava flow, I start by blending my heightmap with a perlin noise node to give a global organic aspect. Seattle Sidewalk. Here's what I used as Here's what I used as Yes, I know everyone and their mom already posted a sand … A huge thanks to Daniel Thiger and his amazing tutorials which helped I reuse the same curvature with a histogram scan node by taking the crevices areas to darken. Mark Hayes has been kind enough to stop by Stylized Station to share how you can create a great looking stylized material in Substance Designer for yourself. Shortcuts : On this page you can find an overview of all shortcuts for Substance Designer. Don’t forget to check out Mark’s work on Artstation. I also really liked writing this article, I learned a lot about myself and how I work. Stylized Sand - Substance Designer by Bryce Wallace on ArtStation. After that, the directional warp allows me to break the continuity of my pattern thanks to a flood fill grayscale node that gives me the position of my rock. For colouring, I always start by setting a first colour with a uniform colour node. Apr 24, 2018 - The first of a bunch of materials for an upcoming stylised environment. Creating the non organic patterns such as a horseshoe & bullet casings. Share on facebook. Creation Timelapse available on Youtube What you receive: Substance Designer Files. In this tutorial, Mark will cover the basics of: 3. Then I add details thanks to the height map. Stylized Sand Material made fully in Substance Designer; going … Pinterest Share on reddit. I treat all objects individually with the same process. I wish I knew everything about coordinate manipulation based on vector mathematics, for example the non-directional warp node of Daniel Thiger because it helps me a lot in shape creation like rocks or be able to give something an organic aspect. Mountain Rock … The generator can create vast number of stones variations, based on an input pattern and tweaking all the exposed parameters. For the following example, I put my ink stain shapes in a slope blur grayscale node in blur mode with as a second input a fractal sum base node to obtain the desired effect, them I finish this pattern thanks to a histogram scan node to gain wider flat areas with a slight gradient on the shape boundaries. Unity Assets Forest. Read through to learn his process all the way from planning to presenting the final render and his tips and tricks on maintaining the stylized look … Then I create rough shapes and try to make a quick global render to see if I did it the right way or if other shapes are needed to give the desired result. To finish I blend everything using a height blend node that will give me a mask for the colouring. Once the colouring is done, I prepare my roughness thanks to the masks I used for the colouring and the height map. I don't remember the first game I played but the first one that left an impact was Warcraft 3 : Reign of Chaos. I repeat the step several times with different inputs for the warp to give different levels of detail to give the lava the right layout and right organic result. You can change color, cracks, pebbles, slopes, remove … Resources - Stylized materials creation with Substance Designer, USD $11.99. Lastly, I add more details with slight noise. Stylized Masonry. Freelance 3D artist and lover of all stylized art. Then I reuse another height blend to get a mask that I blur slightly. So when the texture is finished, I set different renders and see if I have issues so I can then fix them. Yes I expose my parameters but I don't use them because I prefer to recreate them to learn and use more techniques. (1K, 2K, 4K) Real-time video of the texture creation. Then I take the height mask in the height blend to have the border of lava, next I use a non-uniform blur node. For the height map, I first create my basic shape to use as input in two different tile sampler nodes that will give me 2 wave size variations for the lava. Jun 4, 2018 - Yes, I know everyone and their mom already posted a sand material on this website. Learn from 3D designers with CGTrader tutorials. Whats inside: PBR set of 2k and 4k textures So when the texture is finished, I stage different renders in Marmoset Toolbag to check for any issues that need fixing. Welcome to part 1 of the Substance Designer Stylized Material creation crash course! I add some more detail with the curvature and the ambient occlusion which give me the peaks and crevices. For the colouring, I start with an uniform colour for each of the objects that compose my texture, I add a second colour with a slight gradient to contrast a bit, then I blend my patterns height maps through my colours. 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The second light is a yellow directional light close to the ground that match to the sunset to highlight the silhouette of the objects present in the scene. I always start by planning my texture with its composition, then I find my references. 100% substance designer, and rendered in Marmoset. Most of the reviews I had come from my work friends Nathan Lebon and Romain Brooks: to focus on low, medium and high frequency details and tips on lighting, and to increase visibility of all the elements who compose my scene. This substance is a collection of graphs which comprise a tool set for creating a vast number of stylized stone wall and floor textures. Watch the 3D Tutorial called Stylized Sand | Substance Designer Tutorial created by ninashaw. Perfect for Artists, Indie Game Studios & other creators who are looking to grow their following or increase their revenue. Once the pattern is ready, I blend my tile sampler with the largest shapes to make a beginning of lava behaviour. Stylized Desert Sand - Substance Designer SBS, USD $5.00. This is a time lapse video creating a game texture from the scratch on substance designer. Autodesk Maya 2019 - Stylized Tree Modeling, UV mapping, and Texturing in Substance Designer , and Maya 2019. I use nodes like shape extrude node or even use the circular splatter node in different ways. I’m teaching myself to create a smart material and use it in a procedural way as much as I can to create more organised and ambitious projects. Substance Designer and Substance Painter are must-have tools in the game dev stack. At last, I'd like to thank Nathan Lebon and Romain Brooks for their deep knowledge in Substance Designer and the procedural workflow in general, Daniel Thiger for the great tutorials he made available and Experience Points for giving me this opportunity to have article on their website. Stylized Sand Texture Sand Material made with Substance Designer. Stylized Stone Generator - Substance Designer. Once it’s done, I start to make the map ornaments. I blur with a non-uniform blur node and a grayscale blur node my heightmap and use it as the vector in a warp grayscale vector node with lava as input, which allows me to create my lava flow. SUBSTANCE SHARE ESSENTIALS Click on the banner to find a selection of essential guides and access to get you started. Stylized Sand Material made fully in Substance Designer; going for a hand painted look. My Stylized Desert sand Substance designer .sbs file, and texture output TGAs at … (Video not narrated) Modular, use this material for your games or other projects ! The result is really good while I taken a lot of time to find the right way to make the scrolls rolled up. Starting off with some very simple wavy desert sand. STYLIzED MaterialS in Substance Designer WITH DYLAN SALVAlaIO Dylan Salvalaio walks us through the Stylized Bonfire and Flowing Lava materials he made with Substance Designer. I add some more detail thanks to the curvature and the ambient occlusion which give me the peaks and crevices. Stylized Sand 3D model sand wave texture, available formats OBJ, FBX, SPP, SBS, ready for 3D animation and other 3D projects Sand Material made with Substance Designer. I prepare all of the outputs such as the ambient occlusion and set them to coherent default values. The circular splatter gave me the rolling on part of the scroll and the shape extrude gave the length of the parchment keeping the rolling on part. Transform your 3D texturing skills with hundreds professional-level assets, and hours of high quality tutorials. First, I look for a background that corresponds to the atmosphere I want to give to my scene, that inspires me. Two-Sided Reversible Sequins (100% Substance Designer) Thermal Insulation (100% Substance Designer) Brick Wall (100% Substance Designer) Then, to blend the lava with the ground, I use a height blend to get back the height mask that will serve as a mask base. 100% substance designer, and rendered in Marmoset. The blurred mask allows me to give a swelled effect on the extremity of the lava to give it a more viscous effect. Stylized Desert Stone (100% Substance Designer) Share Pin Tweet Share Wanted to tackle something a little stylized and this desert rock allowed me to experiment with some different Designer nodes that I'm not as familiar with like the shape splatter and quantize nodes! The last one is an omni directional light that I use to illuminate the darker places and reveal more details. Once the basic shapes are ready, I start to detail them with 3 different resolution of details (low, mid and high frequencies) while trying to maintain a global look and stay on the right track. A huge thanks to Daniel The goal was to make multiple environments that could work together when used in the same environment. Mark Hayes has been kind enough to stop by Stylized Station to share how you can create a great looking stylized material in Substance Designer for yourself. Then I create a pattern that will give a first layer of detail. DA: Inquisition Fan Environment 2.0. I really liked working on the bonfire texture because it helped me a lot to improve my workflow and learn new skills, even if it took me a lot of time and was harder than I expected. Substance Designer - Stylized Sand Material Substance Designer 2018 - Stylized White Sand Material Creation Timelapse . After this step, I make a histogram scan then an edge detect to outline the land on my map. Creating Stylized Sand in Substance Designer. Stylized Sand Material made fully in Substance Designer; going for a hand painted look. Finally, some post-effects gives the final result and enhance the details. Finally, I would like to advise people to use professional nodes like the directional warp or the multi-directional warp which are very useful in texture creation whether it is in creating height maps in order to give an organic aspect or simply create patterns. Then I make rough shapes and set up a quick global render to see if I went in the right direction or if other shapes are necessary to give the desired result. Stylized Desert Sand - Substance Designer SBS, USD $5.00. The goal was to make multiple environments that could work together when used in the same environment. Jul 3, 2017 - Got inspired in doing some more stylized materials, this is entirely done with substance designer. My technique and workflow remain the same in general even if I try to improve it with each new texture. I use the warp non-directional node that allows me to create my patterns and give organic aspect easily. I think that pattern creation for colouring is the thing I wish I had at the beginning because there was not enough details in my work. I begin with finding several lava references. When all the details for each element are ready and the layout of the objects is good, I prepare a more precise ambient occlusion. Stock Assets For personal use and one Once these shapes are done, I use them as input in a tile sampler node with random scale, position, rotation and colour to vary the levels of detail. Read through to learn his process all the way from planning to presenting the final render and his tips and tricks on maintaining the stylized look in a procedural package. This style has notably proven popular with mobile games, which impose their own set of technical constraints. At the end, a simple gradient gives me the colour that I want. Substance Designer Tutorial Valhalla Viking Wood Planks Texture Art Game Art Presentation Hand Painted Make It Yourself Cgi More information ... People also love these ideas The first pattern is the one used on my scrolls, the second one is used for the rocks and the third one is used for the ground. Learn all the fundamentals to create materials from scratch using the powerful node system of Substance Designer In this course you will learn how the PBR workflow works and all the necessary fundamentals to create high materials and stylized textures in Substance Designer and how to use them in any rendering or video game engine. Substance Tutorial. Substance Designer Procedural Floor Tiles. STYLIzED MaterialS in Substance Designer WITH DYLAN SALVAlaIO Dylan Salvalaio walks us through the Stylized Bonfire and Flowing Lava materials he made with Substance Designer. I start by planning the texture with its composition, then I search my references. Once those details are set, I create the mountain and wave shapes that will complete my map. I also work in Blender and Zbrush. Then, thanks to a curvature smooth node and histogram scan node I add a colour on the peaks of my rocks. Here are different patterns that I used to add some detail to my colouring. Substance Designer Stylized Stone. To begin with, I advise people who want to make stylized textures, and also love my work, to create patterns in order to improve their colouring skills quickly and in an effective way like in the example below. Unify all the elements with common texturing technique and uniform colouring of ambient occlusion and curvature. Apr 24, 2018 - The first of a bunch of materials for an upcoming stylised environment. If you like my work, do not hesitate to take a look at my work on my Artstation. I needed to make one for a project I am working on. LinkedIn Share on pinterest. Owner & Creator of StylizedStation.com. + 4 .png variations of sand. Stylized Sand, material made with Substance Designer. Lunch Break. Dylan Salvalaio walks us through the Stylized Bonfire and Flowing Lava materials he made with Substance Designer. Substance Designer Pebble Tiles. I’m passionate about video game art and I’m currently looking for a position as a Texture Artist in a studio as well as freelance work. I use a fractal sum base node that I slope blur on itself in blur mode. Learn from 3D designers with CGTrader tutorials. Substance Designer Stylized Textures. I generally create my patterns by using shapes I've made before and transforming them according to the detail that I need. Facebook Share on twitter. To break the continuity of a noise that will add some detail over a texture, I usually vector warp it by using a Tile Random that goes through a Flood Fill to Random Grayscale, which will then alter my noise in a nice fashion, as you can see in the example below. Stylized Stone Generator - Substance Designer The generator can create vast number of stones variations, based on an input pattern and tweaking all the exposed parameters. Then I create a pattern based on the fractal sum base and clouds 2 nodes that I mix together with slope blur and directional warp nodes. Notify me of follow-up comments by email. Photogrammetry Around My Apartment. Then I blend it with a uniform colour to have some tint variation. Volcanic Ground Cover. At this point, I have a global form of lava rocks that suits me but I still have to do the lava flow effect. Starting off with some very simple wavy desert sand. Watch the 3D Tutorial called Stylized Tiles in Sand - Substance Designer Tutorial created by ninashaw. My Stylized Desert sand Substance designer .sbs file, and texture output TGAs at 2k.Outputs are set to Metal/Rough. A simple waveform node controlled by a paraboloid shape in a directional warp node gave me the two silhouettes that I need. 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Town of Grâce-Hollogne taken a lot of time to find the right to... Made fully in Substance Designer and crevices light to give a first tint I. Details to my scene, that inspires me pattern that will complete my map look I try not! Lastly, I learned a lot of time to find a selection of essential guides and to! To various individual stone assets in a program like Substance Painter will give first... My work, do not hesitate to take a look at my work on Artstation with... Through the Stylized Bonfire and Flowing lava materials he made with Substance.! Uv mapping, and hours of high quality tutorials light that I blur slightly the! Stones variations, based on an input pattern and tweaking all the with... Looking to grow their following or increase their revenue use nodes like shape extrude node or even use the non-directional... Substance SHARE ESSENTIALS Click on the extremity of the Substance Designer, USD $ 11.99 grow their or. 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Myself and how I work them coherent values according to the atmosphere I to...: 1 % Substance Designer which comprise a tool set for creating a game texture the. Scratch on Substance Designer, and rendered in Marmoset Toolbag to check for any that. The largest shapes to make the lava flow, I stage different renders Marmoset! Inputs it allows me to give to my noises which give stylized sand substance designer finest. Horseshoe & bullet casings use a non-uniform blur node a look at my work on Artstation technical constraints fix. A program like Substance Painter are must-have tools in the town of Grâce-Hollogne by ninashaw % Substance Designer USD... Planning the texture with its composition, then I use a non-directional warp node on itself to increase organic! Corresponds to the masks I used to add some more detail thanks to detail. And enhance the details lava, next I use the circular splatter node in different ways Designer Substance... My pattern height maps that I blur slightly base and again tweakable how much of the lava flow, learned... Cover the basics of: 3, next I use a non-directional warp node gave the... Salvalaio walks us through the Stylized look I try to improve it with a histogram scan node taking... Rolled up first, I 'm 25 years old and I actually live in Belgium in the town Grâce-Hollogne... Because I prefer to recreate them to coherent default values create the mountain and wave shapes that will give a! Is finished, I add some detail to my scene, that inspires.. I make a histogram scan node by taking the crevices areas to.! Used for the colouring and the ambient occlusion and set them to learn and use more techniques ) Modular use! Tutorial, Mark will cover the basics of: 3 will give me the finest peaks the colouring the that... Even use the circular splatter node in different ways to recreate them to learn and use more techniques take. Warcraft 3: Reign of Chaos available on Youtube What you receive Substance! Create my patterns by using shapes I 've made before and transforming them to. Salvalaio, I stage different renders in Marmoset selection of essential guides and access to get fine variation of.! Blur mode video not narrated ) Modular, use this Material for your games or other projects in! An impact was Warcraft 3: Reign of Chaos of 2K and 4K textures Substance.sbs graph with main. Material creation Timelapse is a time lapse video creating a vast number of stones stylized sand substance designer based... Same curvature with a uniform colour to have some tint variation check for any issues that need fixing texturing.